Doom Reborn

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Doom Reborn Mod

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Update
: 25/09/2014

Map04 just needs the items and monsters now

 

Just a quick update since i was on to check the page views to see if anyone was checking this site still

and since 1-2 people are I thought i would do a quick update, lol

So hello there dedicated fans, nice to have you here :D

 

I'll do slightly more private updates here just for yous :)



Don't forget the check out the actual new site Brent has done for us

And join the forum and share your opinions and ideas with us :)

www.DoomRebornGame.com

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Update: 15/09/2014


I have just finished the basic layout of Map04

Well actually i've missed a small room with 2 imps actually as you can see in the image above lol


Didn't want to upload the image to ModDB since it's so early on but I don't mind sticking it up here lol

Don't forget the check out the actual new site Brent has done for us

And join the forum and share your opinions and ideas with us :)

www.DoomRebornGame.com

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Update
: 14/09/2014


I have just started Map04

Didn't want to upload the image to ModDB since it's so early on but I don't mind sticking it up here lol

Don't forget the check out the actual new site Brent has done for us

And join the forum and share your opinions and ideas with us :)

www.DoomRebornGame.com

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Update: 11/09/2014


Doom Reborn Mod Pre-Beta Version 1.0 is now released


DoomRebornPreBetav1.0.exe - File size 224MB (DoomRebornGame.com Link)

DoomRebornPreBetav1.0.exe - File size 224MB (ModDB.com Link)



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Update: 28/08/2014


Random live stream starting now 00:30 UK GMT+0000


Http://Twitch.tv/gamehacker2


will be doing a quick play through


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Update: 24/07/2014

Me and Brent have started a poll\discussion
on our site for the next version type
Alpha or Beta Version 1.0
You will need to register to the forum to vote in the poll
Be aware there has been a lot of bot attacks on the forum
in the past so we only activate the users ourselves
Don't use silly names like "gigsnek"
or your account wont be activated

Direct link to the Poll\Discussion

There is also a list of what will be included in the Next Release

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Update: 13/07/2014


Just stuck a couple of  the specular texture map comparison images up


I'll try and take more images soon :)


Also I feel as though I should point out the textures are from a JDoom texture pack 

The specular maps are more custom made and the Bump maps are generated and tweaked


Http://DoomRebornGame.com 


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Update: 23/06/2014



Brent has been doing a lot of great work for us all recently
And I'm glad I can now say
The New Doom Reborn Site is Up :)



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Update: 18/06/2014

Live Stream
http://Twitch.tv/GameHacKeR2

Still Live (01:08 18/06/2014)

"Back Online Again Now To Do A Play Through"


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Update: 18/06/2014


Just a quick update

I've been getting some work done the past couple of days now :)

And I've uploaded 2 new screen shots, Works coming along well

And all being well i'll get a good bit more done on it tomorrow (well today since it's 00:41)


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Update: 16/06/2014

Well im about to setup my HD6950 again
So I can get a bit more done on E1M9 on my couple of days off
I'm off till Thursday so I hope to get a decent bit done and hopefully some more screen shots
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Update: 13/06/2014


Just a quick update, Development has stopped for the past 2days

This is because I've got a new R9 290

I still have my HD6950 which I can switch to from time to time 

Till I get a Active DVI-D to VGA or HDMI VGA or DP to VGA lol 

I need to use my CRT for the level editor the grid will not display correct on my LG TV (My main screen)


Won't be long though :)

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Update: 01/06/2014


Uploaded a screen shot of where I am at the moment with E1M9


Basic layout is nearly done


more screen shots coming soon


Uploaded another (Time 20:02)


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Update: 30/05/2014


E1M9 Has been started.

At the moment I have the start area done

Only managed to get it started today, Hopefully I should be able to get a bit more done before I start

work tomorrow.

I'll try and get a couple of screen shots soon :)

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Update: 28/05/2014


I've finished Wolfenstein now and I'm about to start E1M9 :)



Wolfenstein was awesome btw



I recorded a alternate version of the Main Menu Theme which is heard during one of the last fights for anyone looking to hear it



I've also shared a copy of the lossless recording I made on file factory



Youtube link



Youtube




Filefactory link for the lossless quality recording



Recorded at 24bit 48Khz 2channel



Playback was 24bit 96Khz 6Channel



The Creative Sound Blaster Zx doesn't actually allow you to record what you hear at 96Khz

Even though my old X-Fi Xtreme Gamer did



FileFactory

(Filename: Wolfenstein The New Order Alternate Menu Theme 2.zip 632.70MB)


The Lossless quality file is pretty only for people with really good speakers, You'll not hear the difference with cheap speakers or headphones


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Update
: 23/05/2014

I'm pretty sure i'm near the end of wolfenstein now
So in the next couple of days i'll be ready to start E1M9

Keep an eye out for some screen shots soon :)

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Update: 19/05/2014

Current Time Of Post 23:32

Uploaded Just Waiting On ModDB To Verify The File

Download: Doom Reborn Alpha Version 0.841
 

This version will have the DoomReborn.exe Brent has been working on
It will allow you to launch the Mod directly without using the Doom3.exe at all

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Update
: 18/05/2014

Live Stream is LIVE :)
Current Time Of Post 18/05/2014 21:57 UK +0000 GMT

Stream Started at 17:15
Will be streaming till around 10-11pm
Me and Dr_Penguin will be taking turns from time to time
We hope you enjoy

Current Level of Play Through Map01

Now Playing: >>GameHacKeR<<

Dr_Penguin New Easter Egg Hunt
http://www.twitch.tv/penguinatrix

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Update
: 15/05/2014

Ok so the live stream my friend Andrew said he was going to do isn't happening tonight

I made a quick fix\change to the E1M6 easter egg that I mucked up on release along with a quick new easter egg to E1M7
which i was going to give to him tonight for his live stream

But i'll share the files here instead for anyone that reads this lol

DoomReborn Alpha Version 0.84 Easter Egg Patch (File Factory Link Only 1.81MB)
Can't host .zip, .rar, .7z etc as a non premium \ free user  

I will be able to on the new site Brent is doing soon  :)

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Update: 14/05/2014

 

Alpha Version 0.84 Released

Download just needs to be verified by ModDB

 

http://www.moddb.com/mods/doomreborn

 

Live Stream By Tester Dr_Penguin

Easter Egg Hunt!

http://www.twitch.tv/penguinatrix/#/penguinatrix/


Update
: 14/05/2014

I'm doing the final touches on Alpha Version 0.84 at the moment

There is new easter eggs in E1M2 E1M6 E1M7

I'll be throwing the build together in about a hour or 2 then i'll be doing a quick play test and uploading it to ModDB
Depending how quickly the verify it, It should be public just before the 15th May

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Update: 10/05/2014

 

 

I've been in contact with Brent (Matt) I'll not say to much about what is going on but Doom Reborn is getting a new site

The Domain isn't final yet so I can't share it yet, but we're looking to get a forum up and going again

Just like the old days,

Technically the forum is already going,

but it's not, The site is just being tested at the moment through another site  

 

 

Downloads will remain through ModDB but will obvisouly be shared through the site as well

 

 

I'd like to share more on this, but I shouldn't

I expect the site to be up fairly shortly

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Update: 05/05/2014

 

So the site is up and going again.

Apperently the test versions where flagged during a routine virus scan...

Dought that myself, I provided them links to AVG and Symantec Norton

Where they can report suspected infected files

 

AVG

http://www.avg.com/submit-sample

 

Norton

https://submit.symantec.com/websubmit/retail.cgi

 

I also pointed out that ModDB run tests on the files before even making them public,

 

Anyway about the progress of the mod

 

I've been working alot lately, Got 3 Versions of E1M6 now for Alpha Version 0.84

i've reworked the map, I've Taken everything out of 1.Map file and put it into a new .Map file

This should coreect any problems from the enity limit I hit last time.

The 3 Versions are Low Medium High

Medium will be included in 0.84 as standard. Low and High can be used by choice

Low will have no Partical effects and no bubble sounds from the Acid in the level

Medium will have effects and sounds but no extra Light effects

High will have everything except extra light effects in the Maze because i'll hit the limit again

Which will cause the chucky feeling during frame drops

 

Due to the shape of the Map I can't really sort out the pre-load,

A slightly reduced distance pre load would work better

This is something i'll have to look further into another time.

 

Alpha Version 0.84 is pretty much ready

But i'll be doing more testing and quick changes before release

But I will be putting it out before 20th May.

Because I need a quick break to fully enjoy Wolfenstein The New Order :P

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Update: 04/01/2014

 

E1M6 Test Version 11 (1,762KB - 1.71MB) Filefactory

 

I have no more room on Webs.com I'm keeping the older test versions up for the time being

When I get Alpha Version 0.83 released I'll take down all Test Versions of E1M6 and E1M5

To make space for future Test Versions of E1M7

 

This will be the final Test Version before

Alpha Version 0.83

 

The level is fully playable, I was hoping to get this released a couple of days ago

but I didn't end up with as much free time as I was expecting to have

 

In alpha version 0.83 I will be making a few more tweaks to lights, monsters and performance. 

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HAPPY NEW YEARS EVE EVERYONE

 I'm hoping to have Alpha Version 0.83 Available within Q1 of 2014

and a complete playable test release of E1M6 within the next couple of weeks.

 

The holidays are over and i'm back to work and just recovering from the cold.

Tomorrow after work I'll be stuck into the level again, So check back tomorrow night for new test release

 

Edit: Well I was just about to upload a couple of new photos for everyone. but turns out my pictures new exceed the webs limit. sooo... sorry everyone :(

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Update : 11/12/2013

 

E1M6 Test Version 10 (1,840KB 1.79MB)

 

Webs.com told me my web space limit had been reached even though it said I had 2MB left

I had to delete Test Versions 1&2 Sorry

 

All monsters are in this version some can't be seen till triggered but the rest will come for you pretty much from the start

So... Enjoy :)

 

I've listed my system specs in the read me to give you guide on what the recommended requirements

for Ultra Quality are

 

Again this version will be hard on you computer no matter what since the level is not finished.

There is still performance tweaks to be added when the level is finished

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Update : 11/12/2013

 

E1M6 Test Version 9 (2,713KB 2.64MB)

 

Just because it was Doom's 20th Anniversary yesterday I decided I needed to get another small test release out tonight to honour that

 

It's a shame I couldn't get more done since i'm now working two jobs.

But I did check a couple things in quickly to keep things interesting

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 Update : 09/12/2013

 

E1M6 Test Version 8 (1,418KB 1.38MB)

 


I had to remove the lights in the maze because last night when I was ready to make a release I had hit a limit and got a error "No Free Enities" 

But all bad things work out for the best,

I've sorted some more lights and doors around the place.

Nearly ready to start adding items and monsters

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Update : 08/12/2013

 

E1M6 Test Version 7 (1,522KB 1.48MB)

 

For the past couple of days I've been reinstalling windows and backing up my old hard drives.

It took up more time than it should've, but at least most of it is behind me now,

This version will be hard on performance I haven't had the time to tweak everything yet.
I've added alot of the lights but I've still alot more to do, The maze I may tweak slightly due to the light texture being
one of the odd ones we had, It's always bright even with no lights in the room
(with no lights you shouldn't see anything But the texture will be clear as day)

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Update : 03/12/2012

 

E1M6 Test Version 6 (1,413KB 1.37MB)

 

Pretty Much The whole map  is viewable

But certain parts aren't lit, so don't get lost

A lot of the lights have just been copied and over sized for times sake

 

But  it will be changed tomorrow as I go through each room  one at a time

There could be a few Test Versions tomorrow as the level reaches it's final stages

 

Older Test Versions of E1M5 have been taken down from webs.com to make space for these newer versions

There is still filefactoy links I believe

But if you want to view them if you haven't already

 download them now

Because I may have to take them down tomorrow

 

I have back ups for myself which I may make into a pack to put on file factory

Ps don't use the file factory download manager

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Update : 02/12/2013

 

E1M6 Test Version 5 (1,254KB 1.22MB)

 

Just a quick release, Major layout finished

Still opening up the rest of the world at the moment

could be a couple of hours before I have all doors lights sorted etc

 

Check back later If all goes well i'll have another test version up with all the map accessible

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Update : 01/12/2013

 

New Screen shots added again

 

If all goes well today, I may have a complete layout for E1M6 done tonight

so keep an eye out for a new Test Version

 

ps the reason everything is all bold now for the past wile is because "webs.com" sort of sucks

and it wont let me unbold anything. The last update that couldn't be bolded when I wanted to was "21/11/2013"

for Alpha Version 0.82

 

But aww well

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 Update : 28/11/2013

 

Just came across another awesome Doom Fan site that has provided another link for 0.815

 

Link: DoomItalia.it

Download:doomreborn_alpha0815.zip (153MB)

 

Download Latest Version: Doom Reborn Alpha 0.82.zip (153.70MB)

 

2shared
doomreborn_alpha082.zip (153.70MB) Click the small download button above file url

 

Just want to say thanks so much for the support, Means a lot

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Update : 28/11/2013

Rage Project Concept: Released

I only put this together quickly to Show rather than try and explain. This will be my project after I finish Doom Reborn

But I will have a Rage Version released shortly (Alpha 0.01)

Keep an eye out for that in the near future

 

To play load the Doom Reborn Mod as normal and play from the start of Doom1 after you complete E1M1 you'll see it

Download: Rage_Concept.zip (634KB)

 

E1M6 Test Version 4 Released

 

Download: E1M6_Test_V4.zip (338KB)

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Update : 27/11/2013

 

Expect a concept version of my Rage Project idea soon

 

Once I finish off the Doom Reborn mod i'll be starting my project on Rage

This will be training for me, But hopefully my idea comes together.

What I've done with E1M8 already plays a small part of my intensions of what I hope to be able to achieve with the idTech5 Engine. (Without giving to much away)

It will be a remake of the first episode of Doom1 still. Not exactly like doom1 which Doom Reborn aims to be

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Update : 25/11/2013

 

E1M6 Test Release 3

Download: E1M6_Test_V3.zip (278KB)

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Update : 25/11/2013

 

E1M6 Test Release 2

Download: E1M6_Test_V2.zip (236KB)

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Update : 22/11/2013

 

E1M6 Test Release 1

 Download: E1M6_Test_V1.zip (204KB)

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Update : 21/11/2013

 

Doom Reborn Alpha 0.82:

Filefactory 

Doomreborn_alpha082.zip (153.70MB)

2shared
doomreborn_alpha082.zip (153.70MB) Click the small download button above file url

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Update : 24/10/2013

-----> NEW RELEASE TONIGHT NO MATTER WHAT <-----

I've been getting ready to move house lately which has held me back
The ground work has been done for version 0.82
but it's still not quite finished.
But once I finish this easter egg i'll be packaging up what I have so expect a link shortly :)
Version 0.815

Doom Reborn Alpha 0.815 (153.95MB) Filefactory

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Update: 13/06/2013

E1M5 Test Version 5

 

Got all monsters triggerd besides for the ones on the lift in the yellow room that I forgot about. Will probably fine tune the triggering after play testing it a few times myself lol

 

I'm aware the lift on the right in the yellow room isn't working it's a simple fix I've been meaning to sort out for to long now but I keep over looking because i'm focusing on other things that need done lol

 

I'll be doing a final level release in a couple of days before I do the next alpha release. I'll probably call it a beta beacuse i'll have time to make fixes if I/yous find any.

 

Hope you's enjoy

 

E1M5 Test Version 5 (4.72MB)

 

Michael

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Update: 12/06/2013

Test Versoin 4 Release

 

I wasn't going to release this till tomorrow when I had all the monsters that are actually in the world triggered but incase I don't actually get the time

due to work. I'm doing it now.

Sorry there hasn't been a release in a wile its because im moving at the moment and I didn't have my crt monitor which I need to see the grid.

 

But here you go. Just a quck update hope yous like it

 

E1M5 Test Version 4 (4.57MB)

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Update: 29/03/2013

New E1M5 Test Version 3

Just a quick update to keep the fans happy :)

 

You'll need any version of the Doom Reborn Mod to play

 

Enjoy

 

E1M5 Test Version 3

E1M5 Test Version 3 With level Audio

 

New Screen Shots in the Photo Gallery

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Update: 20/03/2013

 

Rage Tool Kit is now on steam

I Intend on looking into it, I have mine downloaded now but fails to load for the time being, Tomb Raider has also been released which im sure you's all

know so I was playing through it as well this month,

Work has not stopped, It was my birthday this month so I took some time off for that, And im also sick with the cold atm,

Im Finishing off the outside secret area and then placing the EasterEgg room somewhere, then i'll be ready to start patching the other levels.

 

With Alpha 0.82 I will be improving the lights in all levels.

Im sick of random shadows in all the other levels.

Also i may include the High Quality Mod's i'm using on my computer, I have a improved shaders mod up ress textures and smooth models

The shaders mod works with Doom Reborn and i believe other tweaks from the other mods have some effect on Doom Reborn as well.

 

So you's may want to look into them yourselfs.

 

I'll probably make 2 downloads. 1 With the other mods to install, And the other just Doom Reborn.

 

I'll also be releasing another Test version of E1M5 before 0.82

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 Update: 20/02/2013

 

Alpha 0.82 is nearly ready

 

E1M5 is now around 80% finished just finishing off the last of the layout then just finish tweaking lights and adding monsters, items etc, which wont take to long, I'll will have another play test version up shortly for everyone to try.

 

Keep checking back for more news

 

Michael

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Update: 25/01/2013

 

Work is still underway

 

I'm working a part time job now and getting ready to move which has slowed me down a bit,

But I've still been working hard on E1M5 I have a new screen shot showing what's been done

 

Alpha 0.815 is near ready. It'll include a test build of E1M5, i'm trying to get the layout complete before 0.81 goes offline

0.815 will have a few small fixes in a few levels e.g MAP01 Chacater placements at the start of the level don't match exactly to the orginal level shot shown in the loading screen. + MAP03 now has the missing hole in the wall at the start of the level etc.

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Update: 29/10/2012

 

Alpha 0.81 Released Hosted on File Factory (Download speed 100KBs-200KBs) I will be getting new hosts soon

IMPORTANT: Ensure you have Doom 3 Version 1.3.1 installed. The update button in Doom 3 on the main menu will not get you this version. You can download it Here (MegaGames)

If you tried to load the mod on version 1.3 the gamex86.dll has probably been replaced with version 1.3's

Install version 1.3.1, go to the "Doom 3" folder and open the "base" folder and copy "gamex86.dll" and replace the one in the "doomreborn" folder. And right click the new "gamex86.dll" and click properties and tick "Read Only" and click apply This will solve many issues e.g health villas and armor shards not working or not going above 100health

There is No support for BFG Edition yet maybe in the future.

I will need to remove write protection on "Fs_Game" or by Adding a selection for Doom Reborn on the title screen. But before I can do that I need a way to extract and repack the .resources files betheseda has so kindly packed everything in. (sarcasm)

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I've taken this upon myself to finish the mod, I left the team back in 2007-08 to finish tech work and when i returned to help the team out again it was dead and everyone left to do other things since we do have lives to.

Development takes a long time, im using the mod for practice again for Rage's upcoming editor that we where promised, id let us down on rage's release but it'll come (hopefully)

With Doom3 BFG edition coming I intend on making sure this mod will be compatable as long as id haven't locked the editor and mod compatablity if they have i'll be growing ever more concerned about id's future since the time it would take to lock all of its old features just to ensure we can't mod it. Also because Brink, and Rage, Where promised to be released with the idtech 5 editor on launch. But that never happened.

I did open the rage.exe with resource hacker and found the editor but i don't have the skill to make it usable i just know its there. You can check for yourself.

But anyway

Im hosting the mod on this site until and maybe after i get back on d3fiies\ Doom3.filefront.com these days.